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Game Based Learning Initiative for Early Head Start in Oakland
Researchers:
Funding:
CITRIS Seed Funded Project
Today, approximately 50% of kindergartners in the United States are from families with one or more risk factors for school failure. Lack of school readiness for children from disadvantaged backgrounds due to social, physical, or economic factors is related to inadequate language, literacy, and early math experiences in early childhood. Schools in Oakland California, with students’ diverse socioeconomic background, face such challenges. Gameplay is a tool of engagement. Many gameplay patterns involve cognitive tasks which reveal much about a player’s mental activity. Gameplay levels produce progressively increasing challenges for players. As players master such levels, they learn to master the underlying cognitive tasks. One such task, Multiple Object Tracking, drives games such as PacMan, and the classic shell game. While MOT is used in lab settings for cognitive assessments, the games designed for labs often have only rudimentary gameplay value. Subjects play them because they have been asked to participate in a study, not because they want to play for fun. On the other hand, commercial games are not designed with gameplay assessment in mind, and the data they do produce often is rendered inaccessible to researchers by corporate practices. Our team, which includes two child psychologists, one designer, one new media artist, believes that this gap can be filled by designing an engaging and entertaining game which also produces gameplay data that meets requirements for statistical analysis. We also set out to make the game available to the youngest possible players for the least cost with the goal to reach disadvantaged inner-city and rural populations. Our casual computer game, TrackFX, features three game elements: leaves, ladybugs and spiders. The leaves are identical occluders, which cover up either the ladybug targets (T), or the spiders (D), which operate as distractors. The game is played either on a touchscreen device such as the IPhone or on a screen and mouse computer interface. The player’s task is find as many ladybugs (T) as possible, while avoiding spiders (S). All the user-generated gameplay data is continually uploaded to the game server. |